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- Path of Exile Necropolis Detailed: Tier 17 Maps, Scarab Overhaul, Multiple Atlas Trees, Full Patch Notes
Published 4months, 4weeks ago byFluxflashor
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Grinding Gear Games showcased Path of Exile's upcoming Necropolis league on stream today and we've got plenty to talk about! Let's jump right in and see where we're headed next in everyone's favourite ARPG. Click below to jump to a different section.
- Necropolis League Highlights
- Campaign Changes
- Endgame Changes
- New Scarabs
- Tier 17 Map Previews
- New Uniques
- Full Patch Notes
Necropolis League Highlights
- The Necropolis league makes its debut on March 29, 2024.
- A new tier of maps are being added - Tier 17 Maps!
- You will be able to have multiple atlas passive trees, being able to swap between them at the top of the atlas interface.
- You can unlock a total of 3 trees.
- Trees can be selected on the map device.
- Scarabs are receiving an overhaul.
- A new penultimate boss has been added.
- We're getting even more transfigured gems, which made their debut in the last league.
- Tattoo are making a return from the Ancestor League via Allflame Embers.
- There will be support for the Necropolis league on the atlas tree, which is somethin different they are trying.
- Veiled Orbs now drop from Katarina and provide a Veiled Mod. No more Aisling.
- Flasks can now be corrupted!
- Maven invitations no longer drop. Now when you beat the right bosses, Kirac lets you open a portal.
- Bosses with invitations now give you Scarabs.
Campaign Changes
- There are new fun encounters to play through.
- The Northern Forest has Ritual Shrines.
- There are more secrets to uncover.
Necropolis League Endgame Changes
- Uber Pinnacle Bosses will no longer require
- There is too large of a jump between pinnacle and uber pinnacle content.
- Many players gave up before fighting them.
- There will be no more keystone passives to obtain access to uber content on the atlas tree.
- Instead fragments will be available to access that content.
- Tier 17 maps provide you access to uber pinnacle content.
- Tier 17 maps have new monsters, bosses, and rewards.
- Pinnacle and uber content should both be rewarding.
- Each uber boss has a new unique item added to their drop pool.
- Sextents and the Master Mission selector have been removed.
- Each type of scarab has 5 versions.
- You can now more reliably get access to content via atlas passives.
- The more voidstones you obtain, the easier it will be to obtain Tier 17 maps.
- Tier 17 maps cannot drop Tier 17 maps.
New Scarabs
Tier 17 Maps Preview
Citadel Map
Features monsters from the Expedition League.
Fortress Map
Guarded by monsters from the Heist League.
Necropolis League
- The Lantern of Arimor
- Examine the Spirits haunting Wraeclast by peering through the Lantern of Arimor. The Lantern allows you to manipulate the Spirits, letting you configure which monsters they haunt. It would be wise to take your time with your decisions, for the Spirits are not forgiving.
- Bury the Dead
- The Undertaker’s mysterious soul experiments can coalesce into powerful items. Take the corpses of haunted monsters to the Necropolis, bury them in one of the many graves in the cemetery and exorcise them to forge items from their souls.
- Perform Powerful Exorcisms
- Bury many Haunted monsters strategically to utilise a vast combination of different crafting modifiers, then exorcise them to achieve your perfect item. Exorcise corpses haunted by the family members of famous Eternal Empire bloodlines to create new Unique Items.
- Powerful Rewards
- Defeating Haunted monsters causes you to find areas with monsters that are blessed by Devoted Spirits. Devoted Spirits cause monsters to grant you with a wide variety of different rewards, such as dropping more and better items, spawning Shrines that grant buffs, and allowing you to find an NPC that gives you a Unique Item. The Necropolis expansion also introduces 14 new Unique Items, 5 of which are exclusive to the Necropolis League.
- Allflame Embers
- Find special monster packs trapped within Embers of the Allflame, a powerful relic of Wraeclast. Place these in the Lantern of Arimor to encounter abnormal monsters that yield special rewards.
New Uniques
Path of Exile Necropolis Patch Notes
Here are the full patch notes for the upcoming expansion, Necropolis.
Quote From Grinding Gear Games Content Update 3.24.0 – Path of Exile: Necropolis
The Necropolis Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- In the Necropolis Challenge League you will encounter Undertaker Arimor, a man collecting the scattered spirits of the Eternal Empire for a mysterious purpose. These spirits have begun to haunt the monsters of Wraeclast, unleashing their ancient fury and sorrow onto the world.
- The Undertaker bestows you with the Lantern of Arimor, a powerful family heirloom which illuminates the spirits haunting monsters throughout Wraeclast. With it, the Undertaker hopes to employ you to rid Wraeclast of this menace - and further his cryptic cause.
- Examine the Spirits haunting Wraeclast by peering through the Lantern of Arimor. The Lantern allows you to manipulate the Spirits, letting you configure which monsters they haunt. It would be wise to take your time with your decisions, for the Spirits are not forgiving.
- The Undertaker’s mysterious soul experiments can coalesce into powerful items. Take the corpses of haunted monsters to the Necropolis, bury them in one of the many graves in the cemetery and exorcise them to forge items from their souls.
- For more information about this expansion, check outpathofexile.com/necropolis
- With 3.24.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Necropolis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new Necropolis challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Necropolis. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.
New Content and Features
- The following Uniques have been added to the core drop pool: Storm's Gift, Nametaker, Pragmatism, The Burden of Shadows, The Flawed Refuge, The Trickster's Smile, and The Untouched Soul.
- Added a new Intelligence Support Gem - Sacred Wisps: Supports attack skills that can be used with Wands. Supported Skills can only be used with Wands. Cannot support Vaal Skills, minion skills, movement skills, or skills used by totems, traps or mines. Summon Sacred Wisps is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
- Added a new Intelligence/Dexterity Skill Gem - Automation: While this skill is active, supported spells will trigger whenever their cooldown is over. Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of minions.
- Added a new Strength Skill Gem - Call to Arms: While this skill is active, supported warcries will be repeatedly triggered, and all your warcry skills will share cooldowns. Supports warcry skills. Cannot modify the skills of minions.
- Added Transfigured versions of the following Skill Gems: Artillery Ballista, Elemental Hit, Ice Shot, Incinerate, Kinetic Blast, Poisonous Concoction, Summon Holy Relic, and Tornado.
- Added a new currency item, Veiled Scarab, which reveals a random Scarab when clicked.
- Veiled Chaos Orbs have been renamed to Veiled Orbs. They now remove a random modifier and add a random veiled modifier to a rare item. Veiled Orbs are no longer a world drop, they can drop from Catarina and are no longer offered as rewards in other League Content.
- The following currency items now have a stack size of 20: Exalted Orb, Regal Orb, Divine Orb, Stacked Deck, Crusader's Exalted Orb, Redeemer's Exalted Orb, Hunter's Exalted Orb, Warlord's Exalted Orb, Enkindling Orb, Instilling Orb, Tainted Exalted Orb, and Eldritch Exalted Orb.
- Added Cosmic, Decaying, Awakening, Synthesising, Reality, Devouring, and Blazing Fragments.
- Added 14 new Unique Items.
- Added minimap icons for Strongboxes.
- When upgrading a Pantheon Power with a Divine Vessel, the upgrade will now be applied for all of your characters in that League. Using a Divine Vessel when you already have the relevant Pantheon Power from a Map unlocked will toggle the upgrade for your character.
- Added a myriad of small improvements and surprises to the Campaign. Fun encounters and secrets have been scattered throughout Wraeclast, though the fundamentals of the Campaign are still intact. On an totally unrelated note, the Crafting Recipe unlock for Movement Speed - Rank 1 can now be found in The City of Sarn.
- Alternate-art Unique Items can now be converted to account-bound microtransactions using the new "/convertracereward" chat command. The item will be destroyed, and you will be granted an account-bound microtransaction that changes the appearance of an item of the same type to match that of the destroyed item.
- Added 374 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle Box can yield.
- Added 73 more foiled Unique Item options that the Voidborn Reliquary can yield.
- The Witch has received audio dialogue for Part Two of Path of Exile.
- Added a new trade notification sound, and increased the volume of the party invitation notification sound.
- Shield Crush of the Chieftain has received new visual effects.
- Updated the skill icon art for Incinerate.
- Continued to incrementally improve the sound, art, effects and environments.
Endgame Improvements
- In 3.24 we've made a plethora of changes to the endgame, introducing new bosses, adding another tier of maps, and streamlining the Atlas.
- The most difficult and most rewarding content in Path of Exile can be found in Uber Pinnacle bosses, such as The Maven and The Searing Exarch. Currently the only way to access these bosses is by allocating specific Keystones on the Atlas Passive Tree. While this system offers a nice element of control, it causes a problem: Rewards and access to the non-Uber variants are now economically priced around the rewards of the Uber fights. This means it is wasteful to run the non-Uber variants instead of simply selling them.
- In addition, the difficulty jump between the Pinnacle and Uber Pinnacle content was relatively large, and there wasn't obvious content available that could bridge this gap. Many players would give up on their character before being able to defeat the Uber Pinnacle Bosses.
- The Cosmic Wounds, Memento Mori, Thirst for Knowledge, Insatiable Appetite, Throw the Gauntlet, and The Perfect Storm Atlas Keystone Passives have been removed. Instead, we have added a new set of fragments that can be used to access the Uber Pinnacle Bosses.
- These fragments can be obtained from the new Tier 17 Maps we're also introducing with this patch. Not only do these Maps give you access to the Uber Pinnacle content, they also test your characters in new ways. These feature a new set of Bosses, Uber Monsters, and a new tier of modifiers that can roll on Maps.
- Tier 17 Maps have 20% Quality and are Unmodifiable.
- There are five new Tier 17 Maps in total. For each of their bosses, an existing unique item has been removed from the core drop pool, and now exclusively has a chance to drop from these bosses. These unique items have been rebalanced to be fitting rewards for the content:
- The Dark Seer Unique Sceptre now has +2 to Level of All Spell Skill Gems, +1-2 Maximum Mana per Level (previously +1), +1-2 Maximum Energy Shield per Level (previously +1), and It no longer has 40-60% increased Global Damage. A Divine Orb can be used to obtain the updated values on existing items. Enemies Blinded by you have Malediction (previously Enemies Blinded while you are Blinded), this change applies to existing items.
- The Malachai's Endurance, Frenzy and Power Buffs from the Malachai's Mark Unique Gloves now give a 10% chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively). This change affects existing items.
- The Manastorm Unique Shield now has 1-100% increased Mana Recovery from Flasks, and Gain 1-100 Mana per Enemy Killed. It also now has +1-100 to Maximum Mana (previously +50-70), 1-100% increased Mana Regeneration Rate (previously 30-50%), and no longer has 80-120% increased Energy Shield. When you Cast a Spell, it now Sacrifices all Mana to gain Added Maximum Lightning Damage equal to 50% of Sacrificed Mana for 4 seconds (previously equal to 25%). A Divine Orb can be used on existing items to obtain the updated Lightning Damage equal to a percentage of Sacrificed Mana value.
- The Wraithlord Unique Helmet now has 4 Abyssal Sockets, +1 to maximum number of Spectres per socketed Ghastly Eye Jewel (previously +2 to maximum number of Spectres), and +1-2 to Level of all Minion Skill Gems (previously +2 to Level of Socketed Minion Gems). These changes do not apply to existing items, and cannot be obtained with a Divine Orb.
- The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Divine Orb.
- Uber Pinnacle Bosses now also have completely distinct Unique Item drop pools from their non-Uber counterparts, providing a reason to farm both versions.
- We've also made a few tweaks to the Uber Pinnacle Boss fights so their difficulties are more balanced with one another.
- In order to challenge the Uber version of Pinnacle Bosses, you must now successfully defeat their non-Uber version.
- Place five of the same Fragment in the Map Device to challenge the relevant Uber Pinnacle Boss, and you no longer need to worry about arranging the fragments in the right order!
- The fifth slot in the Map Device is now unlocked upon completing a non-Valdo's Tier 17 Map.
- Voidstones each now provide "Tier 16 Maps dropped in Areas have 0.5% chance to become a Tier 17 Map for each Socketed Voidstone".
Sextant and Master Mission Removal
- With every expansion added to the game, we have been increasing the complexity of running maps. It's at the point now where a player must repeatedly execute a large sequence of steps to run maps efficiently. It can be easy to forget critical steps, and it can be tiring to repeat them.
- To solve this, we are removing the Sextant and Master Mission selector systems and putting significantly more power into Scarabs and the Atlas Tree instead.
- You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you though!
- Sextants can no longer drop, and Surveyor's Compasses are no longer offered for purchase by Kirac.
- Existing Awakened Sextants, Elevated Sextants, Charged Compasses, and all Scarabs will be converted to Veiled Scarabs upon logging in after the launch of 3.24.0
- Previous sources of Sextants as rewards, such as Legion, Ritual, Incursion, and Sextants offered for purchase by Kirac have been replaced with Scarabs.
- Inscribed Ultimatums that require Awakened Sextants as a sacrifice now require Stacked Decks instead.
- Existing Forbidden Sanctums that award Awakened Sextants will award Veiled Scarabs on completion.
- The Crucible Passive Skill that causes an item to sell for additional Sextants now instead causes an item to sell for one or two of each Cartography Scarab, depending on the tier of modifier.
- Valdo's Maps that had a chance to convert Maps to Charged Compasses instead now have a chance to convert Maps to Scarabs.
- The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
- The following Divination Cards have been temporarily disabled: Monochrome and Underground Forest. Existing Divination Cards cannot be turned in currently.
Scarab Rework
- We've completely reworked Scarabs to include many of the options that were previously covered by the Sextant and Master Mission mechanics, and more.
- You might come across Scarabs that simply grant access to different content, and others that cause that content to grant better rewards and its monsters to yield more experience. Each type of Scarab now has multiple versions, so if you want to fully invest into a single type of content you can do so.
- All Scarabs are now world drops, and no longer have tiers. Some might be rarer than others, but the intention is that there will be a lot more options than before, and more interesting combinations to consider. If you want to target specific Scarabs, Betrayal has been updated to include most of them!
- In addition to reworking the currently available Scarabs, we've also introduced 20 new Scarabs.
- While this system is allowing you to heavily invest in one type of content, it is reducing your capacity for variety. To address this, we've massively increased access to content on the Atlas Tree. You are now able to reliably access different content like Breach or Legion solely from your Atlas Passives.
- Incursion, Delve, Betrayal and Bestiary are now accessible through Scarabs, and have more reliable investment options on the Atlas Tree. Not only this, you can now have Alva, Niko, Jun, and Einhar all appear together in the same Map!
- The 10 Atlas Notable Passives that cause your Maps to have no chance to contain specific content now also cause Scarabs found in your Maps to not be that type of content. These Notables also now have "Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives" instead of "Your Maps have +2% chance to contain other Extra Content".
- Scarabs now have a stack size of 20 (previously 10).
- Previous vendor recipes for Scarabs have been removed, though we have added a new vendor recipe that can be used to trade three Scarabs for a single Scarab of type different from those vendored.
- The following Divination Cards have been temporarily disabled: More is Never Enough, and Rebirth and Renewal. Existing Divination Cards cannot be turned in currently.
Maven Invitations
- Maven Invitations no longer drop. Instead, when you have witnessed all required Bosses to enter Maven's Arena, speak to Kirac to open the Map Device window with the invitation already placed in there, ready to be modified.
- Existing Maven Invitations, excluding Quest versions, will be deleted upon logging in.
- Valdo's Maps that had a chance to convert Maps to Maven Invitations instead now have a chance to convert Maps to Scarabs.
Atlas Passive Tree Changes
- To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
- You can also label your sets to easily identify which one has which content!
- During the Necropolis League, there will be support for the League on the Atlas Passive Tree. We've added four clusters that allow you to enhance the gameplay, customise it, and change its behaviour in meaningful ways. These Necropolis clusters will not be available in Standard League.
- Added a new Atlas Keystone Passive to the Necropolis Atlas Tree, Prospero's Wager, which provides "All Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried'".
- Added a new Atlas Keystone Passive to the Necropolis Atlas Tree, Fear of the Light, which provides "Haunted Modifiers are applied randomly to Packs in your Maps", "Monster Packs in your Maps have a 25% chance to have an additional Haunted Modifier", and "Embers of the Allflame cannot be found in your Maps"
- Added a new Atlas Keystone Passive, Thorough Exploration, which provides "If there are fewer than 50 Monsters remaining in your Maps, Final Map Bosses are Empowered by Affliction Wisps".
- Added a new Atlas Keystone Passive, Back to Basics, which provides "Your Maps randomly have between 0 and 80% more modifier Effect", "Extra Content cannot appear in your Maps", and "Cannot apply Influence to your Maps".
- Added a new Keystone Atlas Passive Skill, Unwavering Vision, which grants 20 Atlas Passive Skill Points, but makes it so Scarabs cannot be found in your Maps, and your Maps cannot be modified by Fragments other than Divine Vessels.
- The Seventh Gate, Growing Hordes, All Hands, Stream of Consciousness, Grand Design, and Wandering Path Atlas Keystone Passives have been removed.
- The Twist of Fate Atlas Keystone Passive now causes Your Corrupted Rare Maps and any Map crafting options applying to them to be modified unpredictably when opened, with Maps modified in this way having 1-3 additional random Map Modifiers (previously "Your Corrupted Rare Maps and any Atlas Missions, Map Crafting Options and Scarabs applying to them are modified unpredictably when opened").
- The number of additional Bosses summoned by the Destructive Play Atlas Keystone Passive is now higher if there are fewer monsters remaining in the Map.
- Added 3 new Scarab clusters to the Atlas Passive Tree that each have 2 small Passives providing 4% increased Scarabs found in your maps, and 9 Atlas Notable Passives that causes Scarabs in your Map to be 100% more likely to be either Essence, Beyond, Torment, Reliquary, Cartography, Anarchy, Ambush, Harbinger, or Domination Scarabs.
- Added a new Scarab cluster to the Atlas Passive Tree with the Remarkable Relics and Chittering Champions Notables. Remarkable Relics causes Scarabs found in your Maps to be more likely to be less common varieties, while Chittering Champions causes the Final Map Boss in each Map to have a 25% chance to drop an additional Scarab. The 5 small Passives in this cluster each provide 4% increased Scarabs found in your Maps.
- Added a new Scarab cluster to the Atlas Passive Tree with the Notable Significant Troves. It provides Unique Monsters in your Maps have 200% increased chance to drop Scarabs, while the two small Passives each provide 4% increased Scarabs found in your Maps.
- Added a new Scarab cluster to the Atlas Passive Tree with the Notable Skittering Swarms. It provides 12% increased Scarabs found in your Maps, while the two small Passives each provide 4% increased Scarabs found in your Maps.
- Added a new Atlas Notable Passive, Invasive Adversaries, which provides "Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters". The 3 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
- Added a new Atlas Notable Passive, Chiselled Perfection, which provides 3% increased effect of modifiers on your Maps per 5% Map Quality. The 3 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
- Added a new Atlas Notable Passive, Mounting Modifiers, which provides 2% increased effect of Modifiers on your Maps per Explicit Map Modifier. The 2 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
- Added a new Incursion cluster to the Atlas Passive Tree, with the Notable Treasure Hunt. Treasure Hunt causes Incursions in your Maps to contain Cursed Treasures, while the 3 small Passives each provide "Your Maps have +8% chance to contain Alva".
- Added a new Delve cluster to the Atlas Passive Tree with The Price of Progress Notable. The Price of Progress provides "Voltaxic Sulphite Veins and Chests found in your Maps contain Doomed Spirits", with the two small Passives each providing "Your Maps have +8% chance to contain Niko".
- Added a new Bestiary cluster to the Atlas Passive Tree, with the Notable Deadly Prey. It causes Red Beasts in your Maps to have a 50% chance to break free. Beasts which break free in your Maps gain Bestial Rage, and Defeating Beasts grant Hunters' Cunning per Bestial Rage on the defeated target. The two small Passives in this cluster each provide "Your Maps have +8% chance to contain Einhar".
- Added a new Pillage and Plunder Notable to the Test of Loyalty cluster. It provides "Syndicate Members Obtain an additional Equipment Item when appearing in your Maps" and "20% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have". This cluster now has 5 small Passives that each provide "Your Maps have +8% chance to contain Jun", instead of 3 which provided "Your Maps have 1% chance to grant an additional Jun Mission on Completion".
- Added a new Atlas Notable Passive to the Fiendish Opulence Beyond Cluster, Demonic Power, which causes you to gain Demonic Power on defeating a Beyond Boss in your Maps. The entrance Passive in this cluster provides 4% chance for your Maps to attract Beyond Demons, and causes Beyond Portals to have 4% increased Merging Radius. The 3 small Passives prior to Demonic Power each cause Beyond Portals in your Maps to have 8% increased Merging Radius.
- The Great Migration Atlas Notable Passive has replaced with the new Two-Hearted Hunt Notable. It causes Red Beasts captured in your Maps to have a 50% chance to gain a Modifier that provides a chance to not be consumed when sacrificed at the Blood Altar, and causes Red Beasts in your Maps to have an additional Bestiary Modifier. The 3 small Bestiary Mission Chance Atlas Passives prior now provide +8% chance for your Maps to contain Einhar instead of "Your Maps have 1% chance to grant an additional Einhar Mission on Completion".
- The Secret Operations Atlas Notable Passive has been renamed to Secret Compartments. It no longer causes Strongboxes in your Maps to have a 6% chance to be an Operative's Strongbox, and instead causes Strongboxes opened in your Maps to have a 10% chance to be openable again.
- The Subtle Manipulations Atlas Notable Passive has been replaced with the new Amplified Artefacts Notable. It causes Rare Monsters in your Maps to have 50% increased chance to drop Scarabs per Monster modifier affecting them. The four small Passives in this cluster that provided "Final Map Boss in each Map has 1% chance to drop an additional Scarab" have been replaced with two small Passives that each provide 6% increased Scarabs found in your Maps.
- The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 100% increased chance to drop a Conqueror Map" (previously 30%).
- The Amplified Energies Atlas Notable Passive now causes Imprisoned Monsters in your maps to have at least 1 Essence at the highest possible tier (previously "Essences found in your Maps are a tier higher"). Ruthless is unaffected by this change.
- The Crystal Resonance Atlas Notable Passive now causes a Map Boss to be granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps, and causes Remnants of Corruption used on Imprisoned Monsters in your Maps to replace all Essences with one of the Essences on the Imprisoned Monster. It no longer has "Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released" or "Corrupting Imprisoned Monsters in your Maps cannot release them".
- The Perpetual Search Atlas Notable Passive has been replaced with the new Just in Time! Notable. Just in Time! provides "Your Maps have +20% chance to contain Alva", with the two small Passives in this cluster now providing "Your Maps have +10% chance to contain Alva" (previously 5% increased Quantity of Items dropped in Incursions in your Maps).
- The Vaal Oligarchs and Artefacts of the Vaal cluster now has 3 small Passives instead of 5. Two small Passive provide "Your Maps have +8% chance to contain Alva", while the third provides "5% increased Quantity of Items dropped in Incursions in your Maps.
- The small Passives in the Time Dilation cluster now provide "Your Maps have +8% chance to contain Alva" instead of "Your Maps have 1% chance to grant an additional Alva Mission on Completion".
- The small Passives in the Mad Devotion cluster now provide "Your Maps have +10% chance to contain Niko" instead of "Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite".
- The small Passives in the Sulphite Infusion cluster as well as those in the Packed with Energy and Guarded Hoards cluster which provided "Your Maps have 1% chance to grant an additional Niko Mission on Completion" now instead provide "Your Maps have +8% chance to contain Niko".
- The Animal Companion Atlas Notable Passive has been replaced with a new Notable, Eternal Hunt, which provides "Your Maps have +20% chance to contain Einhar". The two small Passives in this cluster now each provide "Your Maps have +10% chance to contain Einhar" (previously 3% chance to create a copy of Beasts Captured in your Maps).
- The small Passives in the Mighty Hunter and Big Game cluster that previously provided "Your Maps have 1% chance to grant an additional Einhar Mission on Completion" now instead provide "Your Maps have +8% chance to contain Einhar".
- The Focused Investigation Atlas Notable Passive has been replaced with the new Obsessed with Vengeance Notable. It provides "Your Maps have +20% chance to contain Jun". The two small Passives in this cluster each now provide "Your Maps have +10% chance to contain Jun" instead of "Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements".
- The small Passives in the Bribery and Effective Leadership cluster that provided "Your Maps have 1% chance to grant an additional Jun Mission on Completion" now provide "Your Maps have +8% chance to contain Jun".
- The Underground Kingdom Atlas Notable Passive now provides "Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size" (previously +1% chance). The small Atlas Passives now provide "Your Maps have +12% chance to contain an Abyss" (previously +4%). The remaining small Atlas Passives that provide Abyss Chance now provide +8% chance (previously 4%).
- There are now 4 Additional Exile Spawn Chance small Atlas Passives in the Rogue Trader cluster, each providing "Your Maps have a 25% chance to contain an additional Rogue Exile" (previously 3 Passives which each provided 10% chance).
- The two small Atlas Passives prior to Spores on the Wind that provide Blight Encounter Chance now provide "Your Maps have +12% chance to contain a Blight encounter" (previously +4%).
- The Fungal Bloom Atlas Notable Passive now provides "Your Maps have +40% chance to contain a Blight Encounter" (previously +10%), with the 3 small Passives prior each providing +12% chance (previously +4%).
- The Probing for Weakness Atlas Notable Passive now provides "Your Maps have +20% chance to contain Breaches" (previously +10%), with the small Breach Chance Passives providing +10% chance (previously +4%). The small Breach Magic Monsters and Chance Passive now provides "Your Maps have +4% chance to contain Breaches" (previously +2%).
- The small Passive prior to Gatekeepers now provides "Your Maps have +6% chance to contain Breaches (previously +4%).
- Three of the small Passives leading to Eve of Invasion now provide "Your Maps have +10% chance to contain Breaches", with the fourth providing +6% chance (previously all +4%).
- The three small Breach Chance Passives in the Power Struggle cluster now provide "Your Maps have +6% chance to contain Breaches" (previously +4%).
- The "That Which You Seek" Atlas Notable Passive now provides "Your Maps have +25% chance to contain a Mirror of Delirium" (previously +10%), with the 3 small Passives prior providing +12% chance (previously +4%).
- Added two small Atlas Passives either side of the Unending Nightmare Keystone that each provide "Your Maps have +8% chance to contain a Mirror of Delirium".
- The three small Delirium Chance Atlas Passives in the Pathological cluster now provide "Your Maps have +8% chance to contain a Mirror of Delirium" (previously +4%).
- The five small Domination Shrine Chance Atlas Passives on the Atlas Tree now provide "Your Maps have a 20% chance to contain an additional Shrine" (previously 10%).
- The Hunt for Answers Atlas Notable Passive now provides "Your Maps have +20% chance to contain an Expedition Encounter" (previously +12%), with two of the small passives prior providing +12% chance, and the third providing +8% (previously each +4%).
- The two remaining small Expedition Chance Passives now provide "Your Maps have +8% chance to contain an Expedition Encounter" (previously all +4%).
- The Call of the Grove Atlas Notable Passive now provides "Your Maps have +30% chance to contain The Sacred Grove" (previously +15%), with two of the small passives prior providing +15% chance, and the third providing +10% (previously each +5%).
- The three remaining small Harvest Chance Passives now provide "Your Maps have +10% chance to contain The Sacred Grove" (previously +5%).
- The Monumental Atlas Notable Passive now provides "Your Maps have +16% chance to contain a Legion Encounter" (previously +10%), with the three small Passives prior each providing +8% chance (previously +4%).
- The Constant Battle Atlas Notable Passive now provides "Your Maps have +16% chance to contain a Legion Encounter" (previously +10%), with the small Legion Monolith Chance Passive at the entrance to the cluster providing +8% chance (previously +4%).
- The four remaining small Legion Monolith Chance Passives now provide "Your Maps have +8% chance to contain a Legion Encounter" (previously +4%).
- The Face the Ultimatum Atlas Notable Passive now provides "Your Maps have +30% chance to contain an Ultimatum Encounter" (previously +15%), with the small Passives prior providing +12% chance (previously +5%).
- The three remaining small Ultimatum Chance Passives now provide "Your Maps have +12% chance to contain an Ultimatum Encounter" (previously +5%).
- The Sacred Lands Atlas Notable Passive now provides "Your Maps have +30% chance to contain Ritual Altars" (previously +15%), with the three small Passives prior providing +10% chance (previously +5%).
- The four remaining small Ritual Chance Passives now provide "Your Maps have +10% chance to contain Ritual Altars" (previously +5%).
- The Vivid Memories Atlas Notable Passive now provides +2% chance for a Synthesis Map to drop from Final Map Boss in each Map (previously +1.5%).
- The Scent of Blood Atlas Notable Passive now provides 24% chance for your Maps to attract Beyond Demons (previously 10%). There are now 6 small Passives prior, each providing 8% chance for your Maps to attract Beyond Demons (previously 3 which provided "Beyond Demons in your Maps grant 10% increased Experience").
- The 3 small Passives prior to Fiendish Opulence each provide 8% chance for your Maps to attract Beyond Demons.
- The Enduring Influence cluster has been removed from the Atlas Passive Tree.
- Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
- Small Map Modifier Effect Atlas Passives at the top of the Atlas Tree no longer specify they affect Non-Unique Maps, as Atlas Passives by default do not apply to Unique Maps.
- Small Maven Invitation Drop Chance Atlas Passives now provide "Defeating a Map Boss while Witnessed by the Maven has 1% chance to count as also Witnessing an additional random Map Boss."
- Small Searing Exarch Item Chance Atlas Passives after the Baptised by Fire and The Light of Dawn Atlas Notable Passvives now instead provide "Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size".
- Small Eater of Worlds Item Chance Atlas Passives after the Etched by Acid and The Shadow of Hunger Atlas Notable Passives now instead provide "Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size".
League Changes
- Essence Monoliths in White Maps can now spawn up to a maximum tier of Screaming, while those in Yellow or Red Maps can spawn up to a maximum tier of Shrieking.
- The Bestiary recipe for gaining one of each Atlas Mission now instead causes you to gain 5 Kirac Missions.
- The Bestiary recipe for transforming a Gilded Scarab to a Winged Scarab has been replaced with a recipe that transforms an Amulet into a Talisman
- Hillock's Transportation Safehouse reward is now a chest of Essence Scarabs. This does not apply to Ruthless.
- Vorici's Research Safehouse reward is now a stash of Harvest Scarabs. This does not apply to Ruthless.
- Hillock's Research Safehouse reward is now a stash of Anarchy Scarabs. This does not apply to Ruthless.
- Jorgin's Research Safehouse reward is now a stash of Ritual Scarabs.
- Aisling's Research Safehouse reward is now a stash of Beyond Scarabs. This does not apply to Ruthless.
- Hillock's Fortification Safehouse reward is now a trapped stash of Scarabs..
- Vorici's Intervention Safehouse reward is now a stash of Delirium Scarabs.
- Guff's Intervention Safehouse reward is now a stash of Incursion Scarabs.
- Korrell's Intervention Safehouse reward is now a stash of Influencing Scarabs.
- Sources of Divination Cards drops from League content such as Legion, Blight, Delirium, Heist, Ritual, Expedition and Delve now instead drop Stacked Decks.
- Clasped Hands in Breach encounters now open when you walk near them. Breach Splinters are also now the only items that have a chance to drop from these chests.
- Added two new Harvest crafting options, one which changes a stack of Fragments of Terror into Fragments of Emptiness, or vice versa, and one that changes a stack of Fragments of Shape into Fragments of Knowledge, or vice versa.
- Omens are now offered as Ritual Rewards.
Atlas Changes
- Synthesised Maps now drop from Map Bosses in Tier 14 and above Maps (previously Tier 11 and above), and are now level 81 (previously 80).
- The Unique Cortex Synthesised Map can no longer drop from Atlas Map Bosses, or be obtained as a reward from other League content.
- Synthesised Map Bosses and "Maven's Invitation: The Forgotten" now have a chance to drop a Unique Cortex Synthesised Map.
- Map subareas no longer have +1 to Area Level.
- The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
- The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
- Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
- Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
- Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
- Some Divination Cards have found new homes as a result of these Atlas Changes:
- The Gentleman can now be found in the Arsenal Map.
- The Insatiable can now be found in the Mineral Pools Map.
- The Tireless Extractor can now be found in the Foundry and Forge of the Phoenix Maps.
Kirac Mods
- Typically the Map Crafting Options available at the Map Device rotate each League. All of the options that would usually rotate in and out are now available at the Map Device, unlocking as your Map Bonus Completion increases.
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of the options available from this device will be applied at random, including options you have not yet unlocked.
- Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
- Torment (costs 2 Chaos Orbs): Area is haunted by 3 additional Tormented Spirits.
- Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
- Essence (costs 3 Chaos Orbs): Area contains 2 additional Essences.
- Blight (costs 4 Chaos Orbs): Area contains a Blight Encounter.
- Ritual (costs 4 Chaos Orbs): Area contains a Ritual Encounter.
- Beyond (costs 5 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond this realm.
- Heist (costs 5 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
- Legion (costs 5 Chaos Orbs): Area contains an additional Legion Encounter.
- Ultimatum (costs 5 Chaos Orbs): Area contains an Ultimatum Encounter.
- Abyss (costs 6 Chaos Orbs): Area contains 2 additional Abysses.
- Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.
- Expedition (costs 6 Chaos Orbs): Area contains an Expedition Encounter.
- Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
- Harvest (costs 6 Chaos Orbs): Area contains The Sacred Grove.
- Ambush (costs 7 Chaos Orbs): Area contains 5 additional Strongboxes.
- Delirium (costs 7 Chaos Orbs): Area contains a Mirror of Delirium.
Player Balance
- The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.
- Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%.
- Instant Skills can no longer be bound to Left-Click.
- The Unholy Might buff no longer grants 30% of Physical Damage as extra Chaos Damage. It instead now provides 100% of Physical Damage Converted to Chaos Damage, and 25% chance to Apply Wither on Hit.
Skill Gem Changes
- Monster Life increases in Tier 17 Maps no longer apply to the life of corpses in those Maps.
- Absolution of Inspiring: Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%).
- Animate Guardian of Smiting: Guardian now deals 30% more Damage with its Smite ability.
- Animate Weapon of Self Reflection: Now has Maximum 6 Animated Weapons (previously 5).
- Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost.
- Ball Lightning of Static: Can no longer be used by Totems.
- Blade Blast of Dagger Detonation: Now deals Added Spell Damage equal to 200% of Damage of Equipped Dagger at gem level 1 (unchanged), scaling up to 675% at gem level 20 (previously 580%).
- Blade Flurry of Incision: Now has 35% more Critical Strike Chance for each Stage (previously 25%).
- Blade Trap of Greatswords: Now has 120% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 180% at gem level 20 (previously 140%).
- Blade Vortex of the Scythe: Now deals approximately 25% more damage at all gem levels. Now has 200% Effectiveness of Added Damage (previously 160%).
- Blink Arrow of Prismatic Clones: Clones now deal 25% more damage with Elemental Arrows.
- Cleave of Rage: Now has +0.1 metres to Radius per 5 Rage at all gem levels (previously per 3 Rage).
- Divine Ire of Holy Lightning: Burst now deals 120% more Damage with Hit per Stage after the first (previously 100%), and 80% more Damage with Ailments per Stage after the first (previously 60%). It now has 20% less Area of Effect (previously 30%).
- Dominating Blow of Inspiring: Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%).
- Essence Drain of Desperation: Now deals 50% more Damage over Time at all gem levels. Now has Lose Life and Energy Shield equal to 0.3% of Debuff Damage (previously 0.2%).
- Explosive Concoction of Destruction: Now has +10% to Critical Strike Chance (previously 8%).
- Explosive Trap of Shrapnel now has 140% Effectiveness of Added Damage (previously 120%), and now deals 5 to 8 Physical Damage at gem level 1 (previously 5 to 7), scaling up to 635 to 952 at gem level 20 (previously 568 to 851). The base secondary radius is now 2.4 metres at gem level 1 (previously 3), and 3 metres at gem level 20 (previously 3.6). The base smaller explosion radius is now 0.7 metres at gem level 1 (previously 1.3), and 1.3 at gem level 20 (previously 1.9).
- Exsanguinate of Transmission: Now costs 16 Life at gem level 1 (previously 14), scaling up to 46 at gem level 20 (previously 40). Now has a Cast Time of 0.80 seconds (previously 0.70 seconds), and has 60% Effectiveness of Added Damage (previously 55%). It now deals 4 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 268 to 401 at gem level 20 (previously 239 to 357), Deals 26.2 Base Physical Damage per second at gem level 1 (previously 23.4), scaling up to 1256.1 at gem level 20 (previously 1121), and now Chains +6 Times at gem level 1 (previously +12), scaling up to +10 at gem level 20 (previously +21). Quality now provides +0.00-2.00 seconds to Base Duration (previously +0.00-1.50 seconds).
- Firestorm of Pelting: Now has Maximum 10 Firestorms at a time (previously 8).
- Flame Surge of Combusting: Burning Ground now deals 35% of Fire Damage per second of inflicted Ignite (previously 25%).
- Flicker Strike of Power: Now has 50% increased Critical Strike Chance per Power Charge (previously 30%).
- Frost Blades of Katabasis: Now deals 20% more Cold Damage over Time.
- Frostblink: Now has 250% Effectiveness of Added Damage (previously 180%).
- Frostblink of Wintry Blast: Now has "This Spell's Cast Time is added to its Cooldown if Triggered", and has 200% Effectiveness of Added Damage (previously 180%). It now deals 7 to 11 Cold Damage at gem level 1 (previously 9 to 14), scaling up to 916 to 1374 at gem level 20 (previously 1144 to 1716).
- Galvanic Field of Intensity: Now Fires a beam every 0.30 seconds (previously 0.40).
- General's Cry: Now has a Cooldown Time of 3 seconds at all gem levels (previously 4).
- Ice Crash of Cadence: Now has 80% more Damage with Main Hand Weapon (previously 50%).
- Kinetic Bolt of Fragmentation: No longer has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value". Quality now causes Projectiles to change direction 0-1 time (previously provided "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +0-50% of their value"). It now has 55% Effectiveness of Added Damage at gem level 1 (previously 65%), scaling up to 70% at gem level 20 (previously 85%).
- Lancing Steel of Spraying: Now fires 6 Projectiles at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 10).
- Lightning Arrow of Electrocution: Arrows now Damage final target 4 additional times after sticking in (previously 3).
- Lightning Spire Trap of Overloading: Now Strikes 8 Areas (previously 6).
- Mirror Arrow of Prismatic Clones: Clones now deal 25% more damage with Elemental Arrows.
- Penance Brand of Dissipation: Now Activates every 0.75 seconds while Attached (previously 0.6 seconds) and has 50% Effectiveness of Added Damage (previously 65%). It now Deals 16 to 24 Physical Damage at gem level 1 (previously 20 to 30), scaling up to 231 to 347 at gem level 20 (previously 288 to 432), and Pulses now deal 30% more Damage with Hits and Ailments per Energy after the first (previously 60% more Damage with Hits, 40% more Damage with Ailments).
- Power Siphon of the Archmage: Now Deals Added Lightning Damage equal to 15% of maximum Mana at gem level 1 (previously 10%), scaling up to 24% at gem level 20 (previously 17%).
- Rain of Arrows of Artillery: Now has 40% Effectiveness of Added Damage at gem level 1 (previously 36%), scaling up to 49% at gem level 20 (previously 45%).
- Raise Spectre of Transience: Now has Maximum 4 Raised Spectres at gem level 1 (previously 3), scaling up to 6 at gem level 20 (previously 4).
- Raise Zombie of Falling: Zombies created are no longer usable by Detonate Dead.
- Scourge Arrow of Menace: Now has "Each Spore Pod fires 4 Thorn Arrows" at all gem levels (previously 5).
- Shield Crush of the Chieftain: Now deals 8 to 12 Added Fire Damage per 15 Armour on Shield at gem level 20 (previously 7 to 9). Quality now provides "Central wave has 0-40% more Area of Effect" (previously Deals up to 0-10% more Damage with Hits to closer targets).
- Shrapnel Ballista of Steel: Attack Speed is now 50% of base (previously 40%).
- Sniper's Mark: Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20).
- Spark of Unpredictability: Now has 190% Effectiveness of Added Damage (previously 160%). It now deals 1 to 28 Lightning Damage at gem level 1 (previously 1 to 24), scaling up to 104 to 1983 at gem level 20 (previously 90 to 1705), to match the non-Transfigured version of Spark.
- Spectral Throw of Materialising: Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), scaling up to 280% at gem level 20 (previously 240%).
- Storm Brand of Indecision: Now has 60% effectiveness of added damage (previously 85%), and a cast time of 0.75 seconds (previously 0.35 seconds). It now deals 5 to 14 Lightning Damage at gem level 1 (previously 6 to 19), scaling up to 172 to 515 at gem level 20 (previously 229 to 686). Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy (previously +0-20%).
- Summon Raging Spirit: The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels.
- Summon Chaos Golem of the Maelström: Golem's Chaos aura now deals 30% more Damage over Time.
- Summon Flame Golem of the Meteor: Golem's Meteor skill now deals 50% more Damage, and the Burning Ground now deals 30% more Damage over Time.
- Summon Ice Golem of Shattering: Golem's on-death Projectile Nova now has two extra Projectiles, and deals 25% more Damage.
- Summon Skeletons of Archers: Archers now deal 15% more Damage.
- Summon Stone Golem of Safeguarding: Now has "Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you" (previously 10%).
- Tornado Shot: Now has an Attack Speed Multiplier of 80% of base (previously 100%), and now uses the same bow animation as the Puncture Skill Gem. It now has a Mana Cost of 10 at gem level 1 (previously 8), scaling up to 12 at gem level 20 (previously 10). Quality now provides 0-40% increased Projectile Speed instead of "Fires +0-1 secondary Projectile".
- Unearth: Quality now provides "Corpses Spawned have 0-20% increased Maximum Life" (previously 0-30%).
- Void Sphere of Rending: Now pulses every 0.3 seconds (previously 0.4).
- Volatile Dead: After reaching the maximum number of Orbs at a time, the oldest existing Orbs no longer explode, they are simply killed.
Ascendancy Changes
- Summoned Sentinels of Radiance, granted by the Guardian's Radiant Crusade Ascendancy Passive Skill, now deals Fire Damage equal to 20% of its maximum Life per Second to Enemies in a Base Radius of 4 metres (previously 30% of it maximum Life and a Base Radius of 4.5 metres). This change does not affect Ruthless.
- The Mindless Aggression Ascendancy Passive Skill no longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or causes them to deal 30% increased Damage. Instead, it now causes them to deal 10% more Damage, and have 20% more Maximum Life.
- The Bone Barrier Ascendancy Passive Skill no longer Grants Level 20 Bone Armour Skill, and no longer provides "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life added as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".
Passive Skill Tree Changes
- The Call To Arms Keystone Passive Skill has been renamed to Warlord's Call. It now provides "Warcries no longer Exert Attacks" and "Warcries also grant their buff to nearby allies" (previously "Using Warcries is Instant" and "Warcries share their Cooldown").
- Added a new Energy Shield Mastery, "50% of your Energy Shield is added to your Stun Threshold", which replaces "Stun Threshold is based on 60% of your Energy Shield instead of Life".
- Added a new Mine Mastery, "Detonate Mines is Triggered while you are moving", which replaces "You gain 5% increased Area of Effect for each Mine".
- The Forethought Notable Passive Skill no longer has 15% increased Mana Regeneration Rate, and now has 30% increased maximum Mana (previously 20%). The small Passive Skill prior now has 10% increased maximum Mana, instead of 10% increased Mana Regeneration Rate.
- The Dreamer Notable Passive Skill no longer has 20% increased maximum Mana. It now has 30% increased Mana Regeneration Rate (previously 15%).
Unique Item Changes
- The Ralakesh's Impatience Unique Boots no longer provide 30% increased Movement Speed. This change affects existing versions of this item.
- The Soul Ascension Unique Gloves no longer have "Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence" or "Maximum 50 Eaten Souls". It now has Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds (previously when you Hit a Unique Enemy, no more than once every second). These changes apply to existing versions of this Unique, though you will need to use a Divine Orb to update to the 0.5 seconds value. New versions of this Unique have -10 to 10 to maximum number of Eaten Souls.
- The Extractor Mentis Unique Amulet now provides 10% chance to gain Chaotic Might for 10 seconds on Kill (previously Unholy Might). Chaotic Might provides 30% of Physical Damage as extra Chaos Damage.
- The Iron Mass Unique Sword no longer has 20-25% chance to inflict Withered for 2 seconds on Hits with this Weapon, as this is provided by the Unholy Might Buff. This change affects existing versions of this item. It now has 175-200% increased Physical Damage (previously 140-175%). Existing versions of this item can be updated to the new values using a Divine Orb.
Item Changes
- Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Unique Items.
- The Void is now considered a Boss-exclusive Divination Card. It now has a chance to drop from The Shaper, The Elder, and The Maven.
- Scrolls of Wisdom can now be used on items that are Corrupted. As a result of this, most items that previously dropped identified now drop unidentified.
- Flasks can now be corrupted using Vaal Orbs, adding a random quality value from -10% to +10%.
- The Veiled modifier that provides reduced Mana Cost of Skills during Effect can no longer be unveiled or crafted on Flasks.
- Ruby, Sapphire and Topaz Flasks no longer grant 20% less Damage Taken of their respective Element. Instead, they now grant +5% to Maximum Resistance of their respective Element. They also now provide +40% to their respective Resistance (previously 50%). These changes affect existing versions of these items.
- The "Slaying Enemies close together can attract monsters from Beyond this Realm" and "Area is inhabited by 2 additional Rogue Exiles" Map modifiers can no longer roll.
- The corruption outcome for Maps that unidentified the item has been replaced with a corruption outcome that adds an Implicit.
- There are now 3 tiers of Additional Elemental Resistances during Effect Suffix modifiers on Flasks (previously 5), with values of 18-20% at the highest tier (previously 37-40%). Lower tier modifiers have been adjusted accordingly.
- The Jewel Suffix modifier that grants 3-5% reduced Mana Cost can no longer roll.
- Added a set of modifiers that cause Strongboxes to contain additional Scarabs of a particular type. These modifiers can be found on Strongboxes, Ornate Strongboxes and Large Strongboxes. These modifiers cannot appear in Ruthless.
- The Tattoo of the Valako Shaman now provides 5% chance to Shock (previously 1% chance to Block Spell Damage).
- The Tattoo of the Valako Warrior now provides 5% increased Lightning Damage (previously added 1 to 7 Lightning Damage).
- The Tattoo of the Tawhoa Shaman now provides 5% chance to Poison on Hit (previously 2% of Damage taken Recouped as Life).
- The Tattoo of the Tawhoa Warrior now provides 5% increased Chaos Damage (previously added 2 to 3 Chaos Damage).
- The Tattoo of the Tawhoa Naturalist no longer provides 8% increased Mana Recovery from Flasks.
- The Tattoo of the Hinekora Storyteller now provides +3% to Chaos Resistance (previously 3% increased Skill Effect Duration).
- The Tattoo of the Hinekora Shaman now provides 8% increased Mana Regeneration Rate (previously Regenerate 3 Mana per second),
- The Tattoo of the Hinekora Warrior now provides 3% increased maximum Energy Shield (previously 10% increased Energy Shield Recharge Rate).
- The Tattoo of the Ramako Scout now provides 6% increased Evasion Rating (previously +80 to Evasion Rating).
- The Tattoo of the Arohongui Warmonger now provides 5% chance to Freeze (previously Killing Blows have 10% chance to Shatter Enemies as though Frozen).
- The Tattoo of the Arohongui Warrior now provides 5% increased Cold Damage (previously added 3 to 5 Cold Damage).
- The Tattoo of the Tukohama Warmonger now provides 5% increased Melee Damage (previously +0.1 metres to Melee Strike Range).
- The Tattoo of the Tukohama Shaman now provides 0.3% Life Regeneration per Second (previously Regenerate 15 Life per second).
- The Tattoo of the Kitava Shaman now provides 5% chance to Bleed on Hit with Attacks (previously 4% increased Life Reservation Efficiency of Skills).
- The Tattoo of the Kitava Warrior now provides 5% increased Physical Damage (previously added 2 to 3 Physical Damage).
- The Tattoo of the Ngamahu Warmonger now provides 5% chance to Ignite (previously Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage).
- The Tattoo of the Ngamahu Warrior now provides 5% increased Fire Damage (previously added 3 to 5 Fire Damage).
- The Tattoo of the Valako Scout now provides 10% reduced effect of Shock on You. (previously 15%).
- The Tattoo of the Valako Stormrider now provides +6% Lightning Resistance (previously +8%).
- The Tattoo of the Tawhoa Herbalist now provides 4% increased Flask Effect Duration (previously 6%).
- The Tattoo of the Tawhoa Scout now provides 10% chance to Avoid being Poisoned (previously 15%).
- The Tattoo of the Hinekora Warmonger now provides Minions have 5% increased Maximum Life (previously 6%).
- The Tattoo of the Ramako Sniper now provides 5% projectile Speed (previously 8%).
- The Tattoo of the Arohongui Scout now provides 10% chance to Avoid Chill and 10% chance to Avoid being Frozen (both previously 15%).
- The Tattoo of the Arohongui Moonwarden now provides +6% Cold Resistance (previously +8%).
- The Tattoo of the Tasalio Scout now provides 4% increased Effect of your Marks (previously 5%).
- The Tattoo of the Tasalio Tideshifter now provides 10% chance to Avoid being Stunned (previously 15%).
- The Tattoo of the Rongokurai Turtle now provides You take 5% reduced Extra Damage from Critical Strikes (previously 10%).
- The Tattoo of the Rongokurai Brute now provides 10% increased Stun Threshold (previously 15%).
- The Tattoo of the Rongokurai Warrior now provides 6% increased Armour (previously 8%).
- The Tattoo of the Tukohama Warcaller now provides 8% increased Warcry Cooldown Recovery Rate (previously 10%).
- The Tattoo of the Kitava Rebel now provides 10% chance to Avoid Bleeding (previously 15%)
- The Tattoo of the Ngamahu Woodcarver now provides 5% increased Totem Life (previously 6%).
- The Tattoo of the Ngamahu Shaman now provides 10% reduced Ignite Duration on You (previously 15%).
- Tattoo of the Ngamahu Firewalker now provides +6% Fire Resistance (previously +8%).
Divination Card Changes
- The Blessing of Moosh Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem.
- The Divine Justice Divination Card has been re-enabled, and now awards a Corrupted Grand Spectrum.
- The Doryani's Epiphany Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem with 20% Quality.
- The Dying Anguish Divination Card has been re-enabled, and now awards a Level 19 Transfigured Gem with 19% Quality.
- The Hook Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem with 23% Quality.
- The Terrible Secret of Space has been re-enabled, and now awards a Corrupted Level 21 Transfigured Golem Gem with 23% Quality.
Ruthless-specific Changes
The following notes only apply to Ruthless Leagues
- Einhar, Alva, Jun and Niko missions are now part of the pool of available outcomes for extra content individually.
- Bonus Objectives for Tier 11-15 Maps no longer require the Map to be Corrupted.
- All Hideout NPCs are now able to refill your Flasks for you.
- The area level for Betrayal Safehouses is now the average level of areas Betrayal progress was made in. This does not apply to the Mastermind's Lair.
- The Bone Barrier Ascendancy Passive Skill no longer provides "Grants Level 20 Bone Armour Skill" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".
- The Bold Undertakings Atlas Keystone Passive now provides "Maps have an extra random Prefix and Suffix while six Gateways are Allocated" instead of "Chance for Maps to have 1 or 2 types of Bonus Content is 0%" and "+10% chance for Maps to have 3 types of Bonus Content".
- The Lucid Dreams Atlas Keystone Passive now provides "Final Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map (previously 100% chance).
- The Overloaded Circuits Atlas Keystone Passive now provides "Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives" (previously 3).
- The Unwavering Vision Atlas Keystone Passive grants 10 Atlas Passive Skill Points.
- The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 35% increased chance to drop a Conqueror Map" (previously 30%)
- The Expect the Unexpected Atlas Notable Passive provides 30% increased Rarity of Maps found in your Maps.
- The Chittering Champions Atlas Notable Passive provides "Final Map Boss in each Map has 10% chance to drop an additional Scarab".
- The Price of Progress Atlas Notable Passive provides "Voltaxic Sulphite Veins and Chests found in your Maps have 25% chance to contain Doomed Spirts".
- The Two-Hearted Hunt Atlas Notable Passive does not provide "Red Beasts in your Maps have an additional Bestiary Modifier".
- The Deadly Prey Atlas Notable Passive provides "Red Beasts in your Maps have a 25% chance to break free".
- Small Kirac Mission Chance Atlas Passives instead provide 4% increased Atlas Scouting Reports found in your Maps.
- The Underground Kingdom Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Abyss" (previously 125% chance).
- Small Abyss Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Abyss".
- The "Just in Time! Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Alva".
- Small Incursion Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Alva".
- The Eternal Hunt Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Einhar".
- Small Bestiary Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Einhar".
- The Scent of Blood Atlas Notable Passive provides "8% chance for your Maps to attract Beyond Demons".
- Four of the small Beyond Chance Atlas Passives in the Scent of Blood cluster instead provide "Beyond Demons in your Maps grant 5% increased Experience".
- Small Beyond Chance Atlas Passives provide "1% chance for your Maps to attract Beyond Demons".
- The entry small Atlas Passive in the Fiendish Opulence and Demonic Power cluster provides "Beyond Demons in your Maps grant 5% increased Experience".
- The Spores on the Wind and Fungal Bloom Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Blight Encounter".
- Small Blight Encounter Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Blight Encounter".
- The small Blight Pack Size and Chance Atlas Passive now provides "Your Maps have 20% increased chance to contain a Blight Encounter" (previously 25%).
- The Probing for Weakness Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Breach".
- Small Breach Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Breach".
- The small Breach Magic Monsters and Chance Atlas Passive provides "Your Maps have 20% increased chance to contain a Breach".
- The That Which You Seek and Pathological Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Mirror of Delirium".
- Small Delirium Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Mirror of Delirium".
- The Frantic Mining Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Niko".
- Small Delve Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Niko".
- The Crystal Resonance Atlas Notable Passive provides "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps".
- The Hunt for Answers Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Expedition Encounter".
- Small Expedition Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Expedition Encounter".
- Small Harvest Chance Atlas Passives provide "Your Maps have 40% increased chance to contain The Sacred Grove".
- The small Additional Lifeforce from Harvest and Chance Atlas Passives provides "Your Maps have 20% increased chance to contain The Sacred Grove" (previously 25%).
- The Secret Stash Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Smuggler's Cache".
- Small Heist Smuggler's Cache Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Smuggler's Cache".
- The Obsessed with Vengeance Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Jun".
- Small Betrayal Mission Chance Atas Passives provide "Your Maps have 40% increased chance to contain Jun".
- The Pillage and Plunder Atlas Notable Passive provides 10% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have.
- The Constant Battle Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Legion Encounter".
- Small Legion Monolith Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Legion Encounter".
- The Face the Ultimatum Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Ultimatum Encounter".
- Small Ultimatum Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Ultimatum Encounter".
- The Sacred Lands Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Ritual Altars".
- Small Ritual Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Ritual Altars".
- The Vivid Memories Atlas Notable Passive now provides +1% chance for a Synthesis Map to drop from Final Map Boss in each Map (previously +0.3%).
- The Bestiary recipe that created a stack of 5 random Currency has been replaced with a recipe that transforms an Amulet into a Talisman.
- With the removal of Scarab Tiers, all Scarabs are now usable on all Map Tiers in Ruthless.
- Haku's Research Betrayal Safehouse reward is now a chest of Anarchy Scarabs.
- Vagan's Research Betrayal Safehouse reward is now a Weapon crafting spree.
- Leo's Research Safehouse reward is now a stash of Harvest Scarabs.
- Janus' Research Safehouse reward is now a stash of Essence Scarabs.
- Jorgin's Research Safehouse reward is now an Amulet crafting spree.
- Rin's Research Safehouse reward is now a stash of Beyond Scarabs.
- Leo's Intervention Safehouse reward is now a stash of Ultimatum Scarabs.
- Gravicius' Intervention Safehouse reward is now a stash of Ritual Scarabs.
- Jorgin's Intervention Safehouse reward is now a stash of Bestiary Scarabs.
- Rin's Intervention Safehouse reward is now a stash of Cartography Scarabs.
- Cameria's Intervention Safehouse reward is now a stash of Sulphite Scarabs.
- Haku's Transportation Safehouse reward is now a stash of items with higher-rarity.
Monster Balance
- Improved the visual effect for Monsters that explode corpses to make it more obvious. All variants of the skill that deal damage based on the life of the monster should now be more clearly telegraphed to provide more time to avoid these explosions. Many corpse explosion-related skills used by monsters now deal flat damage instead of scaling with corpse life.
- Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience.
- Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos).
- Tormented Spirits now have roughly 10% more life at level 68, scaling up to roughly 50% more Life at level 83.
- Lycia's Lightning Wave Skill has received new visual effects.
- Strongbox modifiers that provide +2-3 and +4-5 Chest Level can no longer roll.
- Mutewind, Brinerot, Redblade and Renegades Cache Unique Strongboxes now have +1 Chest Level (previously +3-5).
Quest Reward Changes
- Sacred Wisp Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Shadow, Ranger, and Scion.
- Automation is now purchasable from Clarissa by all classes for completing Lost in Love.
- Call to Arms is now purchasable from Clarissa by the Marauder, Duelist, Templar and Scion for completing Lost in Love.
User Interface Changes
- Added a notification for when you unlock a new Map Device Crafting Option.
- Added the ability to ctrl + shift + left-click a stackable item to move all copies of it in your inventory straight into a trade window, and vice versa.
- Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies.
- Modifiers on an item placed in the Horticrafting Station will now be displayed while hovering the craft button.
- Pressing Alt (or the controller input equivalent) on a Map item now displays the Monster Level for that Map.
- Updated the Scarab section of the Fragment Stash Tab.
Bug Fixes
- Fixed a bug where the revive duration for the Domain of Timeless Conflict was not calculating correctly for party play.
- Fixed a bug where the split beams from Arc of Surging could target the same enemy.
- Fixed a bug where the crafted modifier for a percentage of Physical Attack Damage Leeched as Life on Weapons was a Suffix instead of a Prefix. This change does not affect existing items with the Suffix modifier.
- Fixed a bug where Rage Vortex and Bladestorm were not cancelled if you swapped to a weapon type these skills could not be used with after casting them.
- Fixed a bug where Lycia's Wind Tunnel skill could be affected by action speed modifiers, sometimes causing the damaging area to not match with the visual effects.
- Fixed a bug where the "Chance to Freeze" monster modifier only had a 1% chance to Freeze; it is now 25%.
- Fixed a bug where Stygian Spires were affected by "Monsters fire additional Projectiles" modifiers.
- Fixed a bug where Tormented Spirits would not function correctly when Delirium Demons split them. Tormented Spirits can no longer be targeted by Delirium Demons.
- Fixed a bug where Penance Brand (and its transfigured versions) could fail to remove energy from a target when detaching.
- Fixed a bug where Iron Commander and Replica Iron Commander did not increase the number of Transfigured Siege and Shrapnel Ballistae you can place respectively.
- Fixed bug where Transfigured Skills with Cooldowns could "poison" sockets so the non-Transfigured version with no Cooldown would get the Transfigured Cooldown applied if they were later socketed in that socket.
- Fixed a longstanding bug with Lightning Arrow's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
- Fixed a bug where effects that occur "when you curse a non-cursed enemy" would still occur if you failed to apply a curse to the enemy due to the number of curses you can apply being zero.
- Fixed a bug where changes made to the Ralakesh's Impatience Unique Boots made in 3.23.0 were not applying to existing versions of this item.
- Fixed a bug where the Rotgut Unique Flask was granting Onslaught even if it was not consuming Charges on Use. The modifier on this item has been updated to clarify Onslaught is gained for 3 seconds per Frenzy Charge Consumed on Use.
- Fixed a bug introduced in 3.23.2 where Bladefall could target the wrong location when supported by Spell Cascade.
- Fixed a bug where skill tooltip for Lightning Trap of Sparking did not display how many chains it had or that its projectiles can Chain when colliding with terrain.
- Fixed a bug where Slam Skills sometimes did not alternate between main- and off-hand weapons correctly.
- Fixed a bug where one of the Favoured Map Slots did not state that it could be unlocked by completing a Tier 17 Map, and instead just mentioned Tier 16 Maps.
- Fixed a bug where one of the Labyrinth crafting options stated it added more Quality to a Gem than it did. It now states "Add +6% Quality to a Gem", instead of the incorrect +8%.
- Fixed a bug where The Mad King Divination Card stated it awarded an Ultimatum Aspect instead of a Vaal Aspect.
- Fixed a wonky visual interaction between the Elemancer's Weapon Effect microtransaction and Cospri's Malice.
- Fixed a bug where the visual effects of the Sorcerer Wand microtransaction was not scaling with some sources of Spell Damage.
- Fixed a bug where the Renegade Imp Pet microtransaction had lost its Exalted Orb. The Exalted Orb has been returned, pity its not a Divine.
- Fixed a wonky visual interaction between the Arctic Skull and Crystalarium Boots microtransactions.
- Fixed a resurrected visual effect bug with the Sin Weapon Effect microtransaction.
- Fixed a bug where the Wyrm Weapon Skin microtransaction did not mention it could be applied to Swords.
- Fixed a client crash.
We really hope you enjoy Path of Exile: Necropolis. Thanks for your support!
That's that! What are you most looking forward to when Path of Exile Necropolis hits? Let us know your thoughts in the comments below.
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Path of Exile NecropolisAbout the Author
Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing Path of Exile and World of Warcraft. He can be contacted via direct messagesor onTwitter.
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Comments
CaroDraconic Rager 22252526 PostsJoined 03/12/2020
Posted 4months, 3weeks ago
At first I thought the mechanic was weird, creepy and funny. Visiting the morge and burying corpses? Sounds like fun! 😅 GGG do think of some... interesting themes. Kinda reminds me a little of Metamorph league, except instead of body parts, we choose what spirits go into which monter types. The fact that we need to use our game knowledge to place the spirits in the best possible monsters will be quite interesting.
Other than that, the only other changes I'm most excited about are the campaign changes coz damn, they really need to spice up the leveling process coz it's getting a bit tedious and repetitive.
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