Accueil>Atari ST>News
Mercredi 05/06/24 à 17:01 par Firebrand | ||||||||||||||||||||||||||||||||||
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un seul changement est à signaler: - (WASAPI) Only write when running and fix deadlock
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Mercredi 05/06/24 à 16:32 par Firebrand | ||||||||||
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes: R16 (Windows + Linux) - Fix Getbpb() and Fsnext() in GEMDOS emulation (Geneva/NeoDesk) R15 (Windows-only, debugger only)
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Mardi 04/06/24 à 17:17 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.266.
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Lundi 03/06/24 à 12:53 par Firebrand | ||||
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes: - corrects a bug that — although not local to that machines — was most likely to miscolour the left border of the Vic-20 if it had changed close to horizontal retrace; and - adds the Archimedes' quick-load configuration option to the SDL command line, while also adding the Archimides itself to the Qt machine picker.
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Vendredi 31/05/24 à 17:47 par Firebrand | ||||||||||||||||||||||||||||||||||
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des changements: We never got to release 1.18.0 so we’re moving straight to 1.18.0. Therefore we include all the changes for 1.18.0 as well. v1.19.0 v1.18.0
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Mardi 28/05/24 à 17:32 par Firebrand | ||||
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes: - automatically launching the content of disk images in most cases where the emulator is launched via an image; and - offering substantially accelerated loading.
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Lundi 20/05/24 à 16:04 par Firebrand | ||||
Cet ensemble de script de configuration pour EmulationStation a été mis à jour. Les améliorations sont les suivantes: Emulators\cores: - Add SINGE2 emulator for Daphne & ActionMax (SINGE games) - Jgenesis : use -cli executable instead of -gui - Updates : duckstation, Jgenesis Fixes: Features: Other:
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Mercredi 08/05/24 à 17:17 par Firebrand | ||||
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes: Feature Updates: - Added support for using Category subdirectories in combination with Single Archive - Added an option to opt out of crash reporting in global settings - Enhanced the fixing logic for renames to avoid potential race conditions with case sensitive filesystems Bug Fixes:
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Lundi 06/05/24 à 16:34 par Firebrand | ||||
Cet ensemble de scripts pour configurer EMulationStation a été mis à jour. Les améliorations sont les suivantes: Emulators/cores/systems: - Add sudachi & suyu support - Add Lime3ds support for 3ds - Add DevilutionX (diablo engine) - Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines - Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files) - Add VC4000 system (MAME) - Add casio loopy (MAME) (requires bios casloopy.zip) - Add Aamber pegasus (MAME) (requires bios pegasus.zip) - Update flycast to v2.3 - Update Ares to version 137 - Add Demul for cave system - Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator - Add reminiscence (flashback port) – necessitates game files - Add Mesen for Master System, PC-Engine and Supergrafx - Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd) - Update BigPemu, Cemu, Flycast & RPCS3 Fixes: Features: Interface: Other stuff
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Lundi 06/05/24 à 16:30 par Firebrand | ||||
Ce fichier informatif pour MAME clôture le cycle de mise à jours des fichiers additionnels de ProgettoSNAPS pour MAME v0.265. - 11.56 05/05/2024: Aligned files to 0.265 version.
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Dimanche 05/05/24 à 16:20 par Firebrand | ||||
Une nouvelle version de cet émulateur multi-systèmes pour MacOS a été publiée. Voici la liste des changements: This release primarily improves the Archimedes: - video emulation is improved, especially with regards to the left crop in titles like James Pond and Robocod, and the cursor being misplaced relative to content in 1bpp and 2bpp modes; - runtime machine selection helps to resolve speed issues with early titles such as Zarch; - errors in instruction fetch related to user mode have been fixed; and - minor improvements have been made to floppy drive emulation.
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Samedi 27/04/24 à 18:31 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.265.
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Dimanche 21/04/24 à 14:48 par Firebrand | ||||
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes: - adds a Mockingboard to the Apple II; and - introduces tentative emulation of the Acorn Archimedes.
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Samedi 20/04/24 à 14:40 par Firebrand | ||||||||||
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes: Removed features: - The "--bpp" command line option and related code (i.e. the rendering functions for 16 bits-per-pixel host screens) have been removed since almost all recent hardware should support 32 bpp nowadays Configuration changes: Emulation improvements: *68040/060 MMU fault handler bug fix for MOVEM *Fix FSINCOS and FMOVE.L/FMOVEM.L register in disasm *Some softfloat fixes *Fix stacked PC for branch/jump instructions doing a bus error - DSP: *Fix: effective address with modifier=modulo *Add host interface initialisation *Add host received data interrupt *Improve bootstrap support - Video: *Add support for 4 pixel hardscroll on STF by stopping shifter with $FF8260=3 (new technique by Troed/Sync) *In monochrome mode correctly mask the video address to 22 or 24 bit space depending on the machine type. Prevent crash in some cases when Hatari is compiled with "small mem" option *Fix VBLANK location, should be line 308 on 50 Hz (was 307 before) - SCC 85C30 (for MegaSTE, TT and Falcon) *Major rewrite of most of the code, should support all modes used by TOS and EmuTOS or when accessing SCC's registers directly *Support all serial ports as well as LAN port for MegaSTE and TT - Joypads: *STE joypad emulation now supports analog / paddle input, too - FDC: *For IPF/CTR support, caps library has a bug that resets FDC's TR and DR on warm reset (68000's reset command). We keep/restore the value ourselves - IDE: *Fixed emulation of the HOB (High Order Byte) of the last LBA48 value *LBA28 capacity announcement is now correctly limited to 2^28-1 - Falcon: Emulator improvements: - Memory Snapshot: *Add some missing variables to the savestate - Logging/tracing: *"os_base" trace option outputs now also dir create/delete + file delete calls (in addition to earlier pexec/pterm & file create/open calls) *Separate CPU video cycles under its own "cpu_video_cycles" trace flag *Suppress repeats of identical log & trace messages by default (show only their count) and add "--msg-repeat" option to toggle that - Debug symbol handling: *Fix: invalid free on freeing loaded GNU debug symbols *Fix: Do not limit "A" type (constant) symbol values to 24-bit *Add support for reading symbols from new MINT+ELF binaries *Add support for demangled C++/a.out symbols (which can be very long and contain almost any characters) *" *Add optional argument for "symbols *Improved support for weak symbols (important for C++ code) *Symbols with duplicate addresses are skipped on symbols loading - Disassembler: *Fix: CPU core disassembler crashes with longer symbol names *When entering debugger with 'history' enabled, disassembly address defaults to an address in history preceding the PC register value (to give more context than disassembling directly from PC) *Support for disassembly output options working also for CPU core disassembler, in addition to external disassember output *More flags to change the disassembly output for CPU core (upper/lower case, show memory content, show EA, ...) *The built-in "external" disassembler has been replaced by a disassembler provided by the Capstone library (version >= 4.0) - Debugger: *Fix: free all debugger allocations before exit *Fix: memdump command always outputs only requested number of items *Add address width (addr).[bwl] support to expression evaluation *History skips address repeats (e.g. with "stop" instruction) *Breakpoint ":quiet" option inhibits also extra output when ":file" option debugger command file is parsed *Line-A and line-F exceptions can be caught with "--debug-except" option (in addition to breakpoints) *Add "echo" command with escape handling, so that one can e.g. use "echo \ec" to clear (ANSI) terminal before breakpoint output from a debugger command file GUI improvements: Tools: Build improvements: Fixed demos: Fixed programs: Fixed games:
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Samedi 13/04/24 à 17:22 par Firebrand | ||||
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264. - 11.55 04/12/2024: Aligned files to 0.264 version.
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Lundi 08/04/24 à 16:51 par Firebrand | ||||||
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements: - The CabControlFriendly setting works in arcade edition to stop paging with left and right. - Improved PinballX XML export to include dual screen games as vertical games. - Optimized code type coversions. May improve performace slightly - Latest version of .net 6 desktop runtime
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Mercredi 03/04/24 à 14:20 par Firebrand | ||||
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes: Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time. This feature update list has been driven by two main big features adds: Total DOS Collection, Date/Time ZSTD Compression TrrntzipUI becomes S.A.M. Structured Archive Maker So here the detailed list of all the updates and bug fixes in V3.7.0! Feature Updates: Bug Fixes:
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Mardi 02/04/24 à 18:12 par Firebrand | ||||
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes: Emulators/cores/systems: - Add Othello multivision (with gearsystem) - Add nokia ngage with eka2l1 - Add PSXMame for ZINC games - Add Ikemen-GO - Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games) - Add standalone fbneo emulator for fbneo system - Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions - VPinball : compatibility with version 10.8 - Update Supermodel version - Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it) - Bump RetroArch to 1.17 Features: Fixes: Interface: Dev stuff: Project:
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Lundi 01/04/24 à 16:57 par Firebrand | ||||||||
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
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Mercredi 20/03/24 à 15:09 par Firebrand | ||||||
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
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